Xu WANG
Hokkaido University
Faculty of Information Science and Technology
Division of System and Informatics

My name is Wang Xu. I am a Project Assistant Professor in the Intelligent Robots and Systems Laboratory at Hokkaido University, where I work under the supervision of Professors Atsushi Konno and Satoshi Kanai. I received my Ph.D. in Informatics from the University of Tsukuba, advised by Professors Makoto Fujisawa and Masahiko Mikawa. My research interests include physics-based simulation, XR technologies, image processing, style transfer, and related topics in computer graphics.


Education
  • University of Tsukuba
    Ph.D. in Informatics
    Apr 2020 - Sep 2023
  • Tokyo University of Technology
    M.S. in Media Science
    Apr 2018 - Mar 2020
  • Shanghai University
    B.S. in Information Management and Information System
    Sep 2012 - Jul 2016
Experience
  • Hokkaido University
    Project Assistant Professor
    Oct 2024 - present
  • AdvanceSoft
    Researcher
    Oct 2023 - Sep 2024
  • Prometech Software
    Research Intern
    Apr 2023 - Sep 2023
  • University of Tsukuba
    Recommendation System Laboratory
    Research Assistant
    Oct 2022 - Jan 2023
  • Konica Minolta
    Job-oriented Research Intern
    Mar 2022 - May 2022
  • University of Tsukuba
    Physically-based Computer Graphics Laboratory
    Research Assistant
    Sep 2020 - Feb 2022
  • Silicon Studio
    Middleware Engineering Intern
    Jul 2018 - Dec 2018
Honors & Awards
  • LayerX Award
    2024
  • Pioneering Research Initiated by the Next Generation program (JST SPRING)
    2021 - 2023
  • Monbukagakusho Honors Scholarship for Privately Financed International Students
    2019 - 2020
  • Interdisciplinary Contest in Modeling Honorable Mention
    2015
News
2025
Our paper 'Real-Time Deformable Human Body Dynamics for Disaster Rescue Simulation: A Stress-Driven Approach using a Practical Neo-Hookean Constraint' is accepted by 2025 IEEE/RSJ International Conference on Intelligent Robots and Systems [IROS2025]
Jun 16
Our paper 'Prototype XR Elastodynamics System for Disaster Medical Response' is accepted by The 42nd Computer Graphics International [CGI2025]
Jun 06
Our paper 'Extending Bonded DEM for Solid-Fluid Interaction: A Coupled BDEM-SPH Simulation Framework' is accepted by The 33th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision [WSCG2025]
Apr 30
2023
Our paper 'XProtoSphere: an eXtended multi-sized sphere packing algorithm driven by particle size distribution' is accepted by The Visual Computer Journal (Presented at Computer Graphics International [CGI2023])
Jun 15
2021
Our research topic is accepted by Pioneering Research Initiated by the Next Generation program (JST SPRING)
Nov 02
Our paper 'Visual Simulation of Soil-Structure Destruction with Seepage Flows' is accepted by Proceedings of the ACM on Computer Graphics and Interactive Techniques Journal (Presented at ACM SIGGRAPH / Eurographics Symposium on Computer Animation [SCA2021])
Aug 04
2019
Our paper 'A Data-Driven Method for Reproducing Artificial Light Sources in Night View Style Transfer Based on Luminance Map' is accepted by IIEEJ International Conference on Image Electronics and Visual Computing [IEVC 2019]
Jun 17
2018
I attended SIGGRAPH ASIA for the first time!
Dec 04
Selected Publications (view all )
Extending Bonded DEM for Solid-Fluid Interaction: A Coupled BDEM-SPH Simulation Framework
Extending Bonded DEM for Solid-Fluid Interaction: A Coupled BDEM-SPH Simulation Framework

Wei Cui*, Xu Wang*, Makoto Fujisawa (* equal contribution)

33th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG) 2025

We present a novel fully Lagrangian simulation framework that couples Bonded Discrete Element Method (BDEM) with Smoothed Particle Hydrodynamics (SPH) to simulate the complex interactions between elastic solids and fluids. While particle-based methods have shown success in fluid-solid interaction simulations, most existing approaches focus on rigid or granular materials. Our framework extends this capability to elastic solids that can undergo deformations, fracture, and topological changes. The BDEM component represents solids as particles connected by elastic bonds that can stretch, bend, shear, twist and break, while SPH handles fluid dynamics with free surface flows.

Extending Bonded DEM for Solid-Fluid Interaction: A Coupled BDEM-SPH Simulation Framework

Wei Cui*, Xu Wang*, Makoto Fujisawa (* equal contribution)

33th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG) 2025

We present a novel fully Lagrangian simulation framework that couples Bonded Discrete Element Method (BDEM) with Smoothed Particle Hydrodynamics (SPH) to simulate the complex interactions between elastic solids and fluids. While particle-based methods have shown success in fluid-solid interaction simulations, most existing approaches focus on rigid or granular materials. Our framework extends this capability to elastic solids that can undergo deformations, fracture, and topological changes. The BDEM component represents solids as particles connected by elastic bonds that can stretch, bend, shear, twist and break, while SPH handles fluid dynamics with free surface flows.

XProtoSphere: an eXtended Multi-Sized Sphere Packing Algorithm Driven by Particle Size Distribution
XProtoSphere: an eXtended Multi-Sized Sphere Packing Algorithm Driven by Particle Size Distribution

Xu Wang, Makoto Fujisawa, Masahiko Mikawa

The Visual Computer (Computer Graphics International) 2023

We propose a novel PSD-driven technique that extends the ProtoSphere algorithm to achieve multi-sized sphere packing with distribution-specific characteristics, as dictated by a pre-defined cumulative distribution function. Our method improves the controllability and flexibility of the packing process, enabling users to generate packing configurations that meet their specific requirements.

XProtoSphere: an eXtended Multi-Sized Sphere Packing Algorithm Driven by Particle Size Distribution

Xu Wang, Makoto Fujisawa, Masahiko Mikawa

The Visual Computer (Computer Graphics International) 2023

We propose a novel PSD-driven technique that extends the ProtoSphere algorithm to achieve multi-sized sphere packing with distribution-specific characteristics, as dictated by a pre-defined cumulative distribution function. Our method improves the controllability and flexibility of the packing process, enabling users to generate packing configurations that meet their specific requirements.

Visual Simulation of Soil-Structure Destruction with Seepage Flows
Visual Simulation of Soil-Structure Destruction with Seepage Flows

Xu Wang, Makoto Fujisawa, Masahiko Mikawa

Proceedings of the ACM on Computer Graphics and Interactive Techniques (ACM SIGGRAPH / Eurographics Symposium on Computer Animation) 2021

This paper introduces a method for simulating soil-structure coupling with water, involving visual effects such as wet granular materials, seepage flows, capillary action between grains, and dam breaking simulation.

Visual Simulation of Soil-Structure Destruction with Seepage Flows

Xu Wang, Makoto Fujisawa, Masahiko Mikawa

Proceedings of the ACM on Computer Graphics and Interactive Techniques (ACM SIGGRAPH / Eurographics Symposium on Computer Animation) 2021

This paper introduces a method for simulating soil-structure coupling with water, involving visual effects such as wet granular materials, seepage flows, capillary action between grains, and dam breaking simulation.

All publications