My name is Wang Xu. I am a Project Assistant Professor in the Intelligent Robots and Systems Laboratory at Hokkaido University, where I work under the supervision of Professors Atsushi Konno and Satoshi Kanai. I received my Ph.D. in Informatics from the University of Tsukuba, advised by Professors Makoto Fujisawa and Masahiko Mikawa. My research interests include physics-based simulation, XR technologies, image processing, style transfer, and related topics in computer graphics.
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Xu Wang, Makoto Fujisawa, Masahiko Mikawa
The Visual Computer (Computer Graphics International) 2023
We propose a novel PSD-driven technique that extends the ProtoSphere algorithm to achieve multi-sized sphere packing with distribution-specific characteristics, as dictated by a pre-defined cumulative distribution function. Our method improves the controllability and flexibility of the packing process, enabling users to generate packing configurations that meet their specific requirements.
Xu Wang, Makoto Fujisawa, Masahiko Mikawa
The Visual Computer (Computer Graphics International) 2023
We propose a novel PSD-driven technique that extends the ProtoSphere algorithm to achieve multi-sized sphere packing with distribution-specific characteristics, as dictated by a pre-defined cumulative distribution function. Our method improves the controllability and flexibility of the packing process, enabling users to generate packing configurations that meet their specific requirements.
Xu Wang, Makoto Fujisawa, Masahiko Mikawa
Proceedings of the ACM on Computer Graphics and Interactive Techniques (ACM SIGGRAPH / Eurographics Symposium on Computer Animation) 2021
This paper introduces a method for simulating soil-structure coupling with water, involving visual effects such as wet granular materials, seepage flows, capillary action between grains, and dam breaking simulation.
Xu Wang, Makoto Fujisawa, Masahiko Mikawa
Proceedings of the ACM on Computer Graphics and Interactive Techniques (ACM SIGGRAPH / Eurographics Symposium on Computer Animation) 2021
This paper introduces a method for simulating soil-structure coupling with water, involving visual effects such as wet granular materials, seepage flows, capillary action between grains, and dam breaking simulation.